Before the fest
The theme of the event was missing. Although I discovered most people ignored the theme and made a game they wanted. This was in keeping with the laissez faire spirit of the festival: do whatever you want but finish it.
We thought of a boxer who tried to "miss convincingly" to throw his fights. Our concept was to build a rhythm game (like Rhythm Heaven DS) combined with a puzzler (like Henry Hatsworth DS).
The story is set in 1885, following a kindhearted bare knuckle boxer who helps people by throwing his fights.
-We worked in a beautiful college computer lab surrounded by thirty other programmers. Our team, Andrew Gardner and teh Andrew Gardner Group of Companies, sat side-by-side at one long table, working together but separately. Three was the perfect number for a team.
-The demographic was mostly young, male, awkward social skills and weak jokes. It was easy to overlook all of these traits because of the passion, camaraderie, and skill evident in each room. The people I met were kind, humble, and friendly.
-Our first programmer, Andrew, had experimented with pygame. He built the rhythm component and a handler for cutscenes.
-Our second programmer, my brother Andrew, was new to pygame and was crafting our puzzler component. We made the mistake, mostly to my insistence, of picking a poorly-thought-out-overly-complex puzzle game. My brother figured out a brilliant, simple solution during the festival but there was not enough time to get it done for the final version.
After the fest
Our work schedule:
-Day 1: 6pm - 4am
-Day 2: 10am - 4am
-Day 3: 10am - 8pm. We worked until the last minute.
-I arrived home around 11:30pm. Andrew came and we showcased the game to Liz. She beat it in four tries. It was exactly what we were hoping for.